Headline

  • The function to measure arm length is uploaded.
  • The XRinVR scene has been added to the project. The basic fade out and in, and teleportation function has been migrated into the new scene. The assets in the new scene are utilized.
Hanyuan Xiao

  • The function to measure arm length is uploaded. The data is stored in "LeftArmMeasurementModule.armLength".
  • The function to adjust distance of UI according to left-arm length is done.

Hyuck Ju (Tommy) Kim

  • Opening door animation has been implemented with XRRig.
  • Changing location of camera after fading out has also been implemented.
Hong Liu (Sherry)

  • Write a document about how to upgrade lowpoly version office to HDRP version office.
  • UpgradeSceneGuide.docx document uploaded to github.
Jessi Jia

  • The mirrored keyboard is able to change color based on the real keyboard. If the real keyboard color changes, the mirrored keyboard will also change. It is easier for the user to see where he/she is typing on.
  • Added a mirrored controller, so the user knows where the controllers are.
  • Challenges: How to make the keyboard easier to type on.
Shinyee Lin

  • Find stats for VR input on IEEE VR 2019, IEEE VR 2018, IEEE VR 2017.
  • Change Gallery Prefab to not require scene transition and Implement it to project.
Sophie

  • I've merged the Screenshot part from Shynee to Controller Scene.
  • Replacing the Text to TextMeshPro in order to optimize the UI effect.
  • Unpacking the UIcanvas prefab to clean UIparents.
  • Implement screenshot button in menu_General and merge the Gallery function with Controller Scene.
  • Accord the user direction to world direction
  • Challenges: How to trigger the physical buttons on the controller with script
Feiyu(Robert) Miao

  • Migrated the office scene from Sherry into the main project and rename it to XRinVR.
  • Fixed orbit camera problem
  • Migrated fade out and in function and teleportation function from Tommy's scene into the new scene. And make use of the assets in the new scene.
  • Refine the position of door, and the position of camera.

Hanyuan Xiao

  • Compute distance and calibrate under different poses.
  • Introduce skeleton from outside.
Hyuck Ju (Tommy) Kim

  • Need to talk with Powen and Robert to make things work in the final scene for demo purposes.
Hong Liu (Sherry)

  • Make a home scene for showing.
Jessi Jia

  • Adjust the keyboard to a suitable position.
Shinyee Lin

  • Implement video capturing to project.
Sophie

  • Adjusting the gesture direction to the main camera forward not the world direction.
  • Setting text lable for Robort's controller button.
  • Hiding the main manu when the scene start.
  • Showing the Screenshot only when hold the goggle model.
  • I would talk to Hanyuan about how his research data can be used on my scene like how far shoud I set between UI system and Maincamera.
  • Trigger screenshot and the menu system with physical button on the headset
Robert(Feiyu) Miao

  • Need to comunicate with Powen.
  • May need to make several senarios for showcase.